See Inpainting Textures and Detail for more information on improving inpainting results. Higher values can help to reduce flickering between frames, but at the expense of local detail. Try adjusting the Smoothness control to reduce the effect. Tip:In some sequences, the inpainted texture can flicker between frames. ![]() Play through the sequence to check that the shape covers the element you want to remove throughout the shot. ![]() Open the Tracker node's Properties panel and select the track in the Tracker tab.Ĭlick the Transform tab and Ctrl/ Cmd drag the Tracker translate animation control to the corresponding control in the Roto Properties.Īn expression link, represented by the green arrow in the Node Graph, is created between the controls so that the Tracker's translate keyframes drive the Roto shape automatically. Inpaint pulls pixels from around the shape to fill the area enclosed by the shape. Use the Roto node Bezier tool to draw an alpha shape around the element you intend to remove. See Tracking and Stabilizing for more information.Īdd a Roto or RotoPaint node to the node tree.Īdd an Inpaint node and set the Fill Region to either Source Alpha or Matte Alpha, depending on how your Roto node is connected. Track the elements you want to remove throughout your sequence using a Tracker node. Animating Roto Shapes with Inpaintĭriving Roto shapes using tracking data is a quick way to remove an element throughout a shot using Inpaint. Inpaint allows you to quickly improve your skin on photos and conceal everything you don't want to show. Inpaint pulls pixels from around the strokes to fill the painted area. Tip:The Mat Viewer display style (press M in the Viewer) is active in the image to show the wires and the paint at the same time. Select the Brush tool from the RotoPaint controls on the left of the Viewer and paint your correction strokes. Furthermore, most graph neural networks are developed for supervised-learning tasks, such as node classification 11 and graph classification 13. Open the RotoPaint Properties panel and set the output control to alpha. 1.Īdd an Inpaint node from the Filter menu and set the Fill Region to either Source Alpha or Matte Alpha, depending on how your RotoPaint node is connected. The default value of the distance parameter of the Inpaint compositing node is 0, but once it has been changed, the minimum is 1. See Animating Roto Shapes with Inpaint for more information. Tip:You can animate paint strokes using tracking data in the same way as roto shapes. RotoPaint strokes are a quick way to clean up tracking markers or rigging using Inpaint. You can drive paint and roto shapes using a Tracker node or GridWarpTracker node to propagate your changes throughout a sequence. This means that the correction is updated at each frame automatically, so differences in color or light are taken into account. ![]() See Inpainting Textures and Detail for more information.Inpaint employs contextual paint strokes or alpha shapes to quickly remove unwanted elements in shots. Note:The Viewer gain and gamma controls have been adjusted to show the effect more clearly. For example, you can apply grain to an inpainted area using a Grain node attached to the Detail input. You can also use the Detail controls to pull high frequency textures from another part of the Source image, or even from a different image using the Detail input to improve results. See Simple Element Removal Using Inpaint for more information.įor more complex textures, the Stretch controls bias the inpainting in a defined direction, allowing you to replicate textures in the inpainted area. After that, Inpaint will remove the selected. Once you run processing, Inpaint will scan the source folder for all images in following formats: jpg, png, bmp, tif, webp. This dialog asks to select the source folder, destination folder and the mask, which you saved at step 2. Inpaint also benefits from GPU acceleration to provide fast results. To start the bulk processing select the 'File->Batch Processing' menu. Inpaint uses surrounding pixels to fill an area marked in the alpha channel of the source image or Matte input. ![]() Nuke's Inpaint is a time saving node for removing unwanted elements, such as tracking markers, blemishes, or wires.
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